![]() ![]() There's a minor audio bug in the large room with the Namihe enemies in the second area. The only issues I had were certain colors/tiles I found hard to read as passable or impassable. ![]() Did Phantoon or Golden Torizo show up anywhere? I also never found charge beam but it wasn't a problem because of how much ammo I was able to find naturally. I realize it's partially my fault due to my playstyle, but when I reach the credits on romhacks I often don't feel the desire to go back and 100%. I was even more confused to see that the game ended right after. I beat Draygon, got Power Bombs and was looking forward to what new area would open up, but I was disappointed when shortly after, I found screw attack and the Ridley fight. Unfortunately, to me the hack does feel unfinished. I can imagine a mechanic like that being slow or frustrating but it's implemented well here. I'm a much bigger fan (heh) of mechanics like the big fan room in Void Engine. ![]() That said, most of its usage in this hack is fine except for one Morph Ball room that used it rather extensively and ended up with a visual bug. If it does appear in a hack I prefer it to be more contained, like only used within a certain area for example. This isn't limited to this hack though and it's purely personal taste. Personally, I'm not the biggest fan of the foreground/background mechanic. I avoided sequence breaking and liked how the hack lets you just poke around and find stuff. I liked how large the levels were and how much space there was between major upgrades. Even so, the pacing of the hack was really well done up until a certain point (more on that later). I like to speedrun (especially rando) so I have a lot of experience with SM. Read More Before I go into any detail I want to say I really enjoyed playing this and I'm looking forward to the finished version. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |